Game Based Learning


Games Bring Learning to Life -Jim Pedrech, Canada

By now, it’s widely accepted that games-based learning can be highly effective, and no one would dispute that games generate unbridled enthusiasm among students. Microsoft Innovative Educator Expert Jim Pedrech has taken the use of games a step farther,

martin bukacek-updated

“Corinth Classroom captures the attention of young students, to [help them] be enthusiastic about the world around them, learn more efficiently, and find their passion for learning.” – Martin Bukáček, Czech Republic

Julio A. Santiago Quirós

“Education must be entertaining and dynamic.” – Julio A. Santiago Quirós

Brainy Studio

Microsoft Imagine Cup Winner: Brainy Studio, Games Category

Last week’s Imagine Cup World Finals competition did not disappoint, with all the thrills and excitement you’d expect from a gathering of some of the world’s most inventive and talented young people. Winners of the competition stood out, not just … Continue reading

Microsoft Imagine Cup: Watch Satya Nadella Announce the Winners Live Tomorrow

It’s Microsoft Imagine Cup week, and this year we’re going big! The Imagine Cup World Finals have been taking place all week here in Seattle, and tomorrow, Friday, August 1st at 8:30 a.m. PT, you can join Microsoft CEO Satya … Continue reading

Keith Laban - TT

“Project-based learning places the student as the central focal point of the learning process and all aspects of the necessary 21st century skills and multi-disciplinary learning can be incorporated into projects.” – Keith Laban, Trinidad and Tobago

Joel Heinrichs - USA

“As best practices are being developed for connected, mobile, personal learning, we need to have the political will to change our historic systems. Seat time, age cohorts, drill and kill – these all have to go.” – Joel Heinrichs, USA

Lauren Aguirre - USA

“Respecting people’s learning styles puts the student at the center of the learning experience, which is where he or she should be.” – Lauren Aguirre, USA

Adam Nye - USA

“If we can trust and empower schools, then we are more likely to unleash creativity, to expand thinking, to provide meaningful and relevant opportunities and experiences for their communities.” – Adam Nye, USA

Rick Brennan - USA

“I have seen game-based learning improve grades, scores, attendance and classroom behavior. Even the most risk-averse campuses are looking to replicate these kinds of results, so perhaps my company’s work has removed some of the grueling guesswork by showing – definitively – that game-based learning can work wonders in the classroom – and beyond.” – Rick Brennan, USA

Building Formative Assessment into Game-Based Learning

Game-based learning (GBL) it is an innovative practice that is working to engage kids in learning important 21st century skills and content. In this sixth grade classroom at Quest to Learn, ongoing feedback is embedded throughout the course of a collaborative … Continue reading

Symeon Retalis - Greece

“Via playful learning, children can acquire knowledge, skills and attitudes in a stimulating environment.” – Symeon Retalis, Greece

Adina Popa - USA

“One of the greatest tools available is BrainPOP, an animated video resource that covers all subjects, all areas, and all grade levels. In short, 6 minute videos, students are able to get great instruction on any topic.” – Adina Popa, USA

Classroom Game Design: Paul Andersen at TEDxBozeman

Paul Andersen has been teaching science in Montana for the last eighteen years.  He explains how he is using elements of game design to improve learning in his AP Biology classroom.  Paul’s science videos have been viewed millions of times … Continue reading

Nick Mastronardi - USA

“I like impacting how younger generations view the world and like them to view unknown topics optimistically as digestible environments. I also like the performance component of the lecture. It really forces you to be in the present.” – Nick Mastronardi, USA

Santeri Koivisto - Finland

“I just see two spaces: physical and virtual. The best solution would be to connect these two naturally and find the fitting content from both spaces.” – Santeri Koivisto, Finland

Rodrigo Ayres de Araujo - Brazil

“I work to promote creativity among my students, and I encourage them to value our culture and identity. I have students that have pursued many different areas of study, and they have become professionals with a more humane and creative vision of the world.” – Rodrigo Ayres de Araújo, Brazil

Puerto Rico

“All of my students that have participated in the Imagine Cup are now working in the field they were studying, and I use them as case studies to inspire others.” – José A. Rodríguez and José M. Abonguez, Puerto Rico

Ovidio Barceló, IT Coordinator - Spain

“Apps are great and students love to play and learn with them, but apps cannot be teachers. You must, first, have an objective. What do you want to achieve with this app? What do you want your students to learn?” – Ovi Barcelo, Spain

As a reader of Daily Edventures, you may be very familiar with one of our favorite Windows 8 resources: Innteach (formerly known as the “Windows 8 Apps in Education blog” or “Teachnology”), created by alumni Ovi Barcelo and Luis Fernandes … Continue reading

Bryan Falcon - USA

“I feel that technology works best when it is in harmony, or balance, with the human experience. When tech is smart enough to get out-of-the-way of the user, the user can be more creative.” – Bryan Falcón, USA