Game Based Learning

Hadi Partovi

“Embrace the intimidation. Nobody among today’s adults is an expert at computer science; it is a field of self-learners.”

Hadi Partovi CEO and Founder, Code.org Seattle, Washington, USA @hadip “Embrace the intimidation. Nobody among today’s adults is an expert at computer science; it is a field of self-learners. So, entering a classroom trying to teach a field that you’re … Continue reading

Brian Aspinall

“Ultimately, I want kids to pursue life goals based on passions they encountered in school – similar to my school experience.” – Brian Aspinall, Canada

When we first spoke with Microsoft Innovative Educator Expert Brian Aspinall last year, he shared his passion for helping his students solve problems systematically, all with the help of computer science and STEM. While Aspinall’s a veteran of using technology … Continue reading

mark-feat

“Why would you want to learn computer science? It’s so you can solve problems in other domains.” – Mark DeLoura, USA

Here at Daily Edventures, we’ve talked for years about the vast potential for gaming in the classroom. Games engage kids with activities they already love, and when used properly, have the ability to teach critical skills like computer science, skills … Continue reading

jim-pedrech-feat

Games Bring Learning to Life -Jim Pedrech, Canada

By now, it’s widely accepted that games-based learning can be highly effective, and no one would dispute that games generate unbridled enthusiasm among students. Microsoft Innovative Educator Expert Jim Pedrech has taken the use of games a step farther,

martin bukacek-updated

“Corinth Classroom captures the attention of young students, to [help them] be enthusiastic about the world around them, learn more efficiently, and find their passion for learning.” – Martin Bukáček, Czech Republic

Julio A. Santiago Quirós

“Education must be entertaining and dynamic.” – Julio A. Santiago Quirós

Brainy Studio

Microsoft Imagine Cup Winner: Brainy Studio, Games Category

Last week’s Imagine Cup World Finals competition did not disappoint, with all the thrills and excitement you’d expect from a gathering of some of the world’s most inventive and talented young people. Winners of the competition stood out, not just … Continue reading

Microsoft Imagine Cup: Watch Satya Nadella Announce the Winners Live Tomorrow

It’s Microsoft Imagine Cup week, and this year we’re going big! The Imagine Cup World Finals have been taking place all week here in Seattle, and tomorrow, Friday, August 1st at 8:30 a.m. PT, you can join Microsoft CEO Satya … Continue reading

Keith Laban - TT

“Project-based learning places the student as the central focal point of the learning process and all aspects of the necessary 21st century skills and multi-disciplinary learning can be incorporated into projects.” – Keith Laban, Trinidad and Tobago

Joel Heinrichs - USA

“As best practices are being developed for connected, mobile, personal learning, we need to have the political will to change our historic systems. Seat time, age cohorts, drill and kill – these all have to go.” – Joel Heinrichs, USA

Lauren Aguirre - USA

“Respecting people’s learning styles puts the student at the center of the learning experience, which is where he or she should be.” – Lauren Aguirre, USA

Adam Nye - USA

“If we can trust and empower schools, then we are more likely to unleash creativity, to expand thinking, to provide meaningful and relevant opportunities and experiences for their communities.” – Adam Nye, USA

Rick Brennan - USA

“I have seen game-based learning improve grades, scores, attendance and classroom behavior. Even the most risk-averse campuses are looking to replicate these kinds of results, so perhaps my company’s work has removed some of the grueling guesswork by showing – definitively – that game-based learning can work wonders in the classroom – and beyond.” – Rick Brennan, USA

Building Formative Assessment into Game-Based Learning

Game-based learning (GBL) it is an innovative practice that is working to engage kids in learning important 21st century skills and content. In this sixth grade classroom at Quest to Learn, ongoing feedback is embedded throughout the course of a collaborative … Continue reading

Symeon Retalis - Greece

“Via playful learning, children can acquire knowledge, skills and attitudes in a stimulating environment.” – Symeon Retalis, Greece

Adina Popa - USA

“One of the greatest tools available is BrainPOP, an animated video resource that covers all subjects, all areas, and all grade levels. In short, 6 minute videos, students are able to get great instruction on any topic.” – Adina Popa, USA

Classroom Game Design: Paul Andersen at TEDxBozeman

Paul Andersen has been teaching science in Montana for the last eighteen years.  He explains how he is using elements of game design to improve learning in his AP Biology classroom.  Paul’s science videos have been viewed millions of times … Continue reading

Nick Mastronardi - USA

“I like impacting how younger generations view the world and like them to view unknown topics optimistically as digestible environments. I also like the performance component of the lecture. It really forces you to be in the present.” – Nick Mastronardi, USA

Santeri Koivisto - Finland

“I just see two spaces: physical and virtual. The best solution would be to connect these two naturally and find the fitting content from both spaces.” – Santeri Koivisto, Finland

Rodrigo Ayres de Araujo - Brazil

“I work to promote creativity among my students, and I encourage them to value our culture and identity. I have students that have pursued many different areas of study, and they have become professionals with a more humane and creative vision of the world.” – Rodrigo Ayres de Araújo, Brazil